Yup, with the nightly you won't be able to render if you use just
"X:\projects\project_1234\scenes\project_phoen ix_f iles\ND1234",
and you have to extend it to
"X:\projects\project_1234\scenes\project_phoen ix_f iles\ND1234_####.aur".
The nightly build checks if you are using a scene you saved with the official build and extends the name automatically the first time the scene is opened. From this point on, the nightly expects to find a path that ends with the proper extension - aur, f3d, or vdb, or is either of the phoenix keywords, like $(something), otherwise the file won't open.
The hack with the short path is just to make Rebus recognize the format, but will cause your local machine to not be able to open the file. Apart from not rendering, can you see any preview in the viewport, or are there any channels loaded in the list at the bottom of the Simulation panel? If not, then this is the case - you have to use the long path locally and the short one to trick Rebus into rendering.
We will add a fallback that will allow the nightly to open paths in the old format for cases like this one, but if these paths were meant to open f3d or vdb files, they will fail, as we will treat them only like .aur files.
"X:\projects\project_1234\scenes\project_phoen ix_f iles\ND1234",
and you have to extend it to
"X:\projects\project_1234\scenes\project_phoen ix_f iles\ND1234_####.aur".
The nightly build checks if you are using a scene you saved with the official build and extends the name automatically the first time the scene is opened. From this point on, the nightly expects to find a path that ends with the proper extension - aur, f3d, or vdb, or is either of the phoenix keywords, like $(something), otherwise the file won't open.
The hack with the short path is just to make Rebus recognize the format, but will cause your local machine to not be able to open the file. Apart from not rendering, can you see any preview in the viewport, or are there any channels loaded in the list at the bottom of the Simulation panel? If not, then this is the case - you have to use the long path locally and the short one to trick Rebus into rendering.
We will add a fallback that will allow the nightly to open paths in the old format for cases like this one, but if these paths were meant to open f3d or vdb files, they will fail, as we will treat them only like .aur files.
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