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Rebusfarm Problem: "PhoenixFD simulation files not found (input rollout)"

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  • #16
    Yup, with the nightly you won't be able to render if you use just
    "X:\projects\project_1234\scenes\project_phoen ix_f iles\ND1234",
    and you have to extend it to
    "X:\projects\project_1234\scenes\project_phoen ix_f iles\ND1234_####.aur".

    The nightly build checks if you are using a scene you saved with the official build and extends the name automatically the first time the scene is opened. From this point on, the nightly expects to find a path that ends with the proper extension - aur, f3d, or vdb, or is either of the phoenix keywords, like $(something), otherwise the file won't open.

    The hack with the short path is just to make Rebus recognize the format, but will cause your local machine to not be able to open the file. Apart from not rendering, can you see any preview in the viewport, or are there any channels loaded in the list at the bottom of the Simulation panel? If not, then this is the case - you have to use the long path locally and the short one to trick Rebus into rendering.

    We will add a fallback that will allow the nightly to open paths in the old format for cases like this one, but if these paths were meant to open f3d or vdb files, they will fail, as we will treat them only like .aur files.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Originally posted by a0121536 View Post
      If not, then this is the case - you have to use the long path locally and the short one to trick Rebus into rendering.
      The short one doesn't trick Rebus into rendering. It just tricks Rebus to upload the Phoenix files, but Rebus doesn't use the files.

      I will stick with the vray proxy workaround as long as Rebus and I have a stable version with the flip solver installed.

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      • #18
        Are you sure it doesn't use the files? Are there any other error messages? Is there an alpha pass?

        Edit: Also, which renderer are you using on Rebus, and can you share a screenshot of the Phoenix Rendering panel so we could have an idea what options are involved?
        Last edited by Svetlin.Nikolov; 25-03-2015, 09:36 AM.
        Svetlin Nikolov, Ex Phoenix team lead

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