but i should say i find the idea to use wetting bad. the problem is not the infinite emitting, it can be beaten, but the voxelization. you see in the movie made with ft the parallel lines over the inclined surface.
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I see you did some tests with simple objects, so maybe its not that, but from my experience...about half of the time I had weird issues, I had some problems with my geometry: Holes, unweld vertices and whatnot. Quite often they were not obvious and easy to overlook, but i´d definitely give it another look, my put an stl modifier on top to check for obvious errors on your mesh.
Other than that i think your last rendered example didn´t look that shabby...with some foam and splashes I think you´re fine!
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Originally posted by Ivaylo Katev View Postbut i should say i find the idea to use wetting bad. the problem is not the infinite emitting, it can be beaten, but the voxelization. you see in the movie made with ft the parallel lines over the inclined surface.
I took a little vacation, so sorry for the late replies.
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Originally posted by Ivaylo Katev View Postbut i should say i find the idea to use wetting bad. the problem is not the infinite emitting, it can be beaten, but the voxelization. you see in the movie made with ft the parallel lines over the inclined surface.
I saw your examples, FLIP, well... does not looks very real yet things solved with FLIP, and you can't get it to stabilize ad the end. And with Forward Transfer, things looks also pretty nervous, look at the squirt going up on your simulation out of nothing?
I keep trying, your company very generously game me until the 15th to decide if this software is not what I need and return it. So I'm very grateful for your help, support, and good willing. Just gotta be realistic about my expectations on what I can and can not do with it.
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Well.... how do you get the real look of an object coming out of the water if you do not use wetting at all?
so, in the attachment you will find a sample scene and video for creating wet appearance of an object. refractive layer+animated bump that is moving downward, to create illusion for leaking of the water over the object's surface.Attached Files______________________________________________
VRScans developer
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