A barrel is floating on my beautiful phoenix ocean.
Currently I am using a meshed version of the ocean simulation and a conform space warp and an attachment constraint to achieve that.
It works but the mesher slows down the max scene considerably. I have a feeling that my workflow is too long-winded.
Is there any way to get a helper bound to the Phoenix surface..?
Currently I am using a meshed version of the ocean simulation and a conform space warp and an attachment constraint to achieve that.
It works but the mesher slows down the max scene considerably. I have a feeling that my workflow is too long-winded.
Is there any way to get a helper bound to the Phoenix surface..?
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