Hey, just checking to see if any more known issues with FLIP and ocean mode as I am sure it was working. It may just be this scene. Using the latest nightly build. Tried the default geo on static and dynamic but memory usage rockets as it is doing this to the mesh at render time ...
https://www.dropbox.com/s/0r0i6zicds..._FLIP.JPG?dl=0
Thanks
** must be this scene as works fine in a new one
https://www.dropbox.com/s/0r0i6zicds..._FLIP.JPG?dl=0
Thanks
** must be this scene as works fine in a new one
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