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Problems with render and artifacts
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the method used until now is to set the voxelization to "inscribed" that allows the liquid to penetrate the glass and then to use implicit rendering mode combined with gizmo (renamed to cutter now). the alternative is to use boolean, but when the mesh gets complex the boolean is too slow and leads to viewport lag. can't remember about the wine scene, but in the beer scene this is used for sure.______________________________________________
VRScans developer
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I am using it. But as far as I understand, in ores to look correctly, it needs to penetrate the glass a little to look correct and artifacts free, right? And that is the result, as you can see is not great. Also I get that wavy look on the liquid, which I have no clue why is happening. Any clues what can be?
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the gizmo trick removes only the liquid-glass problems, but not the spikes on leading liquid edge, neither the grid artifacts on the free liquid surface. to ged rid of them you have to use higher resolution and the option for mesh smoothing that is available in the render panel. make it 50 and any spikes will disappear.______________________________________________
VRScans developer
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