Hi!
I have a problem rendering my scene if there's anything other in the scene then the simulator. If I put any object under water, so refraction comes into play, the irradiance map pass crashes with an "unhandled exception error".
I use vray version 3.20.03
Phoenix nightly build 26171
Windows 64 bit with 3dsmax 2016 64bit.
Any suggestions what might cause the problem?
from the vray log:
[2015/Aug/30|11:45:19] Setting up 8 thread(s)
[2015/Aug/30|11:45:27] Threads completed
[2015/Aug/30|11:45:27] Merging light cache passes.
[2015/Aug/30|11:45:27] Setting up 8 thread(s)
[2015/Aug/30|11:45:27] Threads completed
[2015/Aug/30|11:45:27] Light cache contains 9314 samples.
[2015/Aug/30|11:45:27] Light cache samples collected; compiling lookup tree.
[2015/Aug/30|11:45:27] Light cache takes 5.2 MB.
[2015/Aug/30|11:45:27] Prefiltering light cache.
[2015/Aug/30|11:45:27] Average rays per light cache sample: 33.65 (min 1, max 1059)
[2015/Aug/30|11:45:27] 1 interpolation maps registered
[2015/Aug/30|11:45:27] Rendering interpolation maps with minRate=-4 and maxRate=-3
[2015/Aug/30|11:45:27] Setting up 8 thread(s)
[2015/Aug/30|11:45:27] error: UNHANDLED EXCEPTION: Irradiance map thread
Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5}
I have a problem rendering my scene if there's anything other in the scene then the simulator. If I put any object under water, so refraction comes into play, the irradiance map pass crashes with an "unhandled exception error".
I use vray version 3.20.03
Phoenix nightly build 26171
Windows 64 bit with 3dsmax 2016 64bit.
Any suggestions what might cause the problem?
from the vray log:
[2015/Aug/30|11:45:19] Setting up 8 thread(s)
[2015/Aug/30|11:45:27] Threads completed
[2015/Aug/30|11:45:27] Merging light cache passes.
[2015/Aug/30|11:45:27] Setting up 8 thread(s)
[2015/Aug/30|11:45:27] Threads completed
[2015/Aug/30|11:45:27] Light cache contains 9314 samples.
[2015/Aug/30|11:45:27] Light cache samples collected; compiling lookup tree.
[2015/Aug/30|11:45:27] Light cache takes 5.2 MB.
[2015/Aug/30|11:45:27] Prefiltering light cache.
[2015/Aug/30|11:45:27] Average rays per light cache sample: 33.65 (min 1, max 1059)
[2015/Aug/30|11:45:27] 1 interpolation maps registered
[2015/Aug/30|11:45:27] Rendering interpolation maps with minRate=-4 and maxRate=-3
[2015/Aug/30|11:45:27] Setting up 8 thread(s)
[2015/Aug/30|11:45:27] error: UNHANDLED EXCEPTION: Irradiance map thread
Last marker is at ./src/globillummap.cpp, line 1932: GlobalIllumMap::buildLightMap() {5}
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