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  • #76
    thanks a lot for the collaboration! it's almost sure tomorrow the problem will be resolved
    ______________________________________________
    VRScans developer

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    • #77
      Originally posted by Ivaylo Katev View Post
      thanks a lot for the collaboration! it's almost sure tomorrow the problem will be resolved
      Sounds good!

      Will you look at the mesher problem as well tomorrow for the same build before the weekend?

      EDIT: Also, if I have to put the splash and mist drag down to 0, how do I prevent the particles from raising too high in the ship sim?

      EDIT2: Have tried to make it crash with b2b = 0.
      I cant.
      Last edited by oophus; 22-10-2015, 09:26 AM.

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      • #78
        Will you look at the mesher problem as well tomorrow for the same build before the weekend?
        sure, i will.
        how do I prevent the particles from raising too high in the ship sim?
        are they raising too high? actually the problem arises from the environmental air simulation, it's automatically enabled when you turn on the splash. i can disable it and then the splash will behave uniformly inside and outside the grid, until the behavior is fixed.
        ______________________________________________
        VRScans developer

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        • #79
          Originally posted by Ivaylo Katev View Post
          sure, i will.

          are they raising too high? actually the problem arises from the environmental air simulation, it's automatically enabled when you turn on the splash. i can disable it and then the splash will behave uniformly inside and outside the grid, until the behavior is fixed.
          I will see today. I just suspect that they will once the air resistance is taken to a minimum to prevent the "stick to grid" problem?
          But yes, having the same behavior inside and outside the grid is a must.

          Anyways, I'm ready to receive more builds if you wish.

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          • #80
            of course, i tried to reproduce it here but with no success, will send next build in few mins
            ______________________________________________
            VRScans developer

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