thanks a lot for the collaboration! it's almost sure tomorrow the problem will be resolved
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Originally posted by Ivaylo Katev View Postthanks a lot for the collaboration! it's almost sure tomorrow the problem will be resolved
Will you look at the mesher problem as well tomorrow for the same build before the weekend?
EDIT: Also, if I have to put the splash and mist drag down to 0, how do I prevent the particles from raising too high in the ship sim?
EDIT2: Have tried to make it crash with b2b = 0.
I cant.Last edited by oophus; 22-10-2015, 09:26 AM.
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Will you look at the mesher problem as well tomorrow for the same build before the weekend?
how do I prevent the particles from raising too high in the ship sim?______________________________________________
VRScans developer
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Originally posted by Ivaylo Katev View Postsure, i will.
are they raising too high? actually the problem arises from the environmental air simulation, it's automatically enabled when you turn on the splash. i can disable it and then the splash will behave uniformly inside and outside the grid, until the behavior is fixed.
But yes, having the same behavior inside and outside the grid is a must.
Anyways, I'm ready to receive more builds if you wish.
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