i thought i'd start a new thread for this. is it possible to do this with UVs using either 'Texmap' or 'Particle Texture'? I've been playing around with the 'particle texture' and it seems that it's attempting to keep the texture from stretching out, however that's the goal to have the texture stretch out. thanks!
https://vimeo.com/4414156
https://vimeo.com/4414156
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