I'm dropping a wineglass in water and it is giving me some issues when i turn up the resolution.
It is all in slowmotion 0.03 on the timescale, so only using one step per frame, and when running the sim at 2mm size with a 3mm push on the glass, everything seems fine and working. When removing the push (the glass is like 1.95mm at it thinnest) and turning up my res to 0.8mm (50m voxels), it goes wrong. Air seems to push through the glass, causing a ton of unwanted bubbles and the geocutter in the isosurface seem to be struggling too.
It is all in slowmotion 0.03 on the timescale, so only using one step per frame, and when running the sim at 2mm size with a 3mm push on the glass, everything seems fine and working. When removing the push (the glass is like 1.95mm at it thinnest) and turning up my res to 0.8mm (50m voxels), it goes wrong. Air seems to push through the glass, causing a ton of unwanted bubbles and the geocutter in the isosurface seem to be struggling too.
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