Greetings,
I am using 2.25.01 Nightly Build 1601236602 from 23 January, with Max 2016 and V-Ray 3.30.03.
Ship model is to scale, 512 feet long by 51 feet wide, waterline at 16 feet above keel. Using ship hull proxy for sim while I model the ship superstructure.
Grid size is Y=869 feet, x=150 feet, z=16 feet, cell size 4.5 inch, total cells about 40 million, initial fill 50%. This puts about 8 feet of water in the simulation. The bow wakes dissipate pretty well by the time they hit the side of the sim.
Splashes, mist and foam look good so far. Ocean texture is great, angle zero to Y axis matching ship/sim movement, so ship is straight into the wind and seas. Speed of the ship and sim (sim is linked to ship hull for movement) is such that it takes about 310 frames - ten seconds - for the animation to travel one ship length and 510 frames to travel the sim length. Cache file size about 186mb each frame. Cache file content: Liquid 17.6M, Foam 610K, Splashes 59K, Mist 113K. No wetmap. Sim developed in one pass, not by resimulation.
I am finding that as the bow wake spreads out across the width of the sim grid, something resembling grid lines is appearing in closeup shots. Is this normal?
Below: frame 110
frame 188
Below is bow closeup at frame 138 showing the bow wake spread, which is amazing.
Any comments for improvement and how to clean up the "grid" lines?
Thanks in advance,
Ron Porter
I am using 2.25.01 Nightly Build 1601236602 from 23 January, with Max 2016 and V-Ray 3.30.03.
Ship model is to scale, 512 feet long by 51 feet wide, waterline at 16 feet above keel. Using ship hull proxy for sim while I model the ship superstructure.
Grid size is Y=869 feet, x=150 feet, z=16 feet, cell size 4.5 inch, total cells about 40 million, initial fill 50%. This puts about 8 feet of water in the simulation. The bow wakes dissipate pretty well by the time they hit the side of the sim.
Splashes, mist and foam look good so far. Ocean texture is great, angle zero to Y axis matching ship/sim movement, so ship is straight into the wind and seas. Speed of the ship and sim (sim is linked to ship hull for movement) is such that it takes about 310 frames - ten seconds - for the animation to travel one ship length and 510 frames to travel the sim length. Cache file size about 186mb each frame. Cache file content: Liquid 17.6M, Foam 610K, Splashes 59K, Mist 113K. No wetmap. Sim developed in one pass, not by resimulation.
I am finding that as the bow wake spreads out across the width of the sim grid, something resembling grid lines is appearing in closeup shots. Is this normal?
Below: frame 110
frame 188
Below is bow closeup at frame 138 showing the bow wake spread, which is amazing.
Any comments for improvement and how to clean up the "grid" lines?
Thanks in advance,
Ron Porter
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