This may be more of a newbie question, however I'm trying to use Phoenix as a particle-only generator, where I'd like to generate a particle sim (emitting splash drops only - or whatever would do the same) and have them pile up on the floor, allowing collision with objects, however not dying off like splash drops do when they collide with objects. Normally the drops would die to reform into liquid however I need to keep them as drops and deflect off each other.
Basically imagine the equivalent of a fluid sim however without the metaballing of the liquid - just keeping them as separate drops, but still able to fill a volume.
How could this be done? Or is there another way to do it in Phoenix? Apologies if there is an obvious answer. Thanks!
Basically imagine the equivalent of a fluid sim however without the metaballing of the liquid - just keeping them as separate drops, but still able to fill a volume.
How could this be done? Or is there another way to do it in Phoenix? Apologies if there is an obvious answer. Thanks!
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