Hi guys,
I have a problem simulating a boat scene which almost depends on the scene provided in the demo scenes.
I'm simulating a boat which travels about 250 frames from left to right and I have to render it from the top.
The trail of the boat is fine so far but I have an ugly transition between the grid and the beginning of the
infinite ocean surface. Please see the attached crop.
The grid an the boat are linked to a dummy which is animated and the grid has a length of half the dummy's
travel distance. How can I get rid of the ugly edge? Do I have to expand the grid, so that the outer corners
don't appear in the camera view? Or is there an other way?
I'm, currently using the nightlys version 1603026669
Best regrads,
Dirk
I have a problem simulating a boat scene which almost depends on the scene provided in the demo scenes.
I'm simulating a boat which travels about 250 frames from left to right and I have to render it from the top.
The trail of the boat is fine so far but I have an ugly transition between the grid and the beginning of the
infinite ocean surface. Please see the attached crop.
The grid an the boat are linked to a dummy which is animated and the grid has a length of half the dummy's
travel distance. How can I get rid of the ugly edge? Do I have to expand the grid, so that the outer corners
don't appear in the camera view? Or is there an other way?
I'm, currently using the nightlys version 1603026669
Best regrads,
Dirk
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