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Volume Brush in latest nightly build

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  • Volume Brush in latest nightly build

    Is the pre-filling of the nightly build supposed to work? I did exactly the same as in V2.2, but the liquid seem to interact with the emitter-mesh?

  • #2
    Hey,

    Is the emitter's Solid property off in the right-click Phoenix props? This should be the difference between being an obstacle or being transparent to the simulation.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      yes. it is turned off.

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      • #4
        Would it be possible to share a screenshot, video or a scene with your setup and what doesn't go as expected, so we would be able to figure out the issue and help?

        Thanks!
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          The problems I had, might come from the fact, that I was using an already existing scene. Since I did not get this scene working, I re-created a new test scene and now it does it right. In the nightly version the liquid src helper has all options in the bottom disabled (time base,..) and also shows different settings. Are they still relevant? I would appreciate a demo-scene based on the nightly build as there are too many settings to keep in mind: solid object, object size, steps per frame, animated brush fill,...

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          • #6
            Hmm, something might have gone wrong during the conversion indeed - we made quite a few changes to the sources and the object interaction model.

            Note that the time base and other particle-related settings will get enabled only when one of the selected emitters is a particle system - otherwise they don't apply and will be greyed out.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              One more thing - if you have a ready geometry that you need to fill with liquid, you can use the "Initial Liquid Fill" option in the right-click props - it will act like an animated Volume Brush with effect of 100 for the first frame of the simulation.
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                Originally posted by a0121536 View Post
                One more thing - if you have a ready geometry that you need to fill with liquid, you can use the "Initial Liquid Fill" option in the right-click props - it will act like an animated Volume Brush with effect of 100 for the first frame of the simulation.
                For the sake of completeness (I already reported it): This object based "Initial Liquid Fill" is not working together with RGB.

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                • #9
                  Indeed, it's a known issue - the object will be filled up with black color. Will add a vote for that

                  Thanks!
                  Svetlin Nikolov, Ex Phoenix team lead

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