Is the pre-filling of the nightly build supposed to work? I did exactly the same as in V2.2, but the liquid seem to interact with the emitter-mesh?
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Volume Brush in latest nightly build
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The problems I had, might come from the fact, that I was using an already existing scene. Since I did not get this scene working, I re-created a new test scene and now it does it right. In the nightly version the liquid src helper has all options in the bottom disabled (time base,..) and also shows different settings. Are they still relevant? I would appreciate a demo-scene based on the nightly build as there are too many settings to keep in mind: solid object, object size, steps per frame, animated brush fill,...
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Hmm, something might have gone wrong during the conversion indeed - we made quite a few changes to the sources and the object interaction model.
Note that the time base and other particle-related settings will get enabled only when one of the selected emitters is a particle system - otherwise they don't apply and will be greyed out.Svetlin Nikolov, Ex Phoenix team lead
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Originally posted by a0121536 View PostOne more thing - if you have a ready geometry that you need to fill with liquid, you can use the "Initial Liquid Fill" option in the right-click props - it will act like an animated Volume Brush with effect of 100 for the first frame of the simulation.
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