I'm running into some new issues. Rendering using Phoenix in maya on the renderfarm causes lots of nodes to "skip" the self illumination calculation. However, if I disable all the xeon nodes and only use our i7 nodes it is almost without any errors???
It never happens inside maya, only when using command line rendering.
Using latest Phoenix build and vray 26646
I will try a later vray build as well...
It never happens inside maya, only when using command line rendering.
Using latest Phoenix build and vray 26646
I will try a later vray build as well...
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