Hi,
I have another shot here (my missile launcher) where the light from the missile fire on the wall and objects around (which are matte objects) is very noisy and too long to render. using clamp and subpixel doesn't correct it. I think I will just fake it in a separate pass using an omni light animated to follow the fire.
If anyone find a fix for this please tell me.
I have another shot here (my missile launcher) where the light from the missile fire on the wall and objects around (which are matte objects) is very noisy and too long to render. using clamp and subpixel doesn't correct it. I think I will just fake it in a separate pass using an omni light animated to follow the fire.
If anyone find a fix for this please tell me.
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