Hi There
I have noticed a problem which seems to have been introduced in Phoenix 3.0.
When I try to do a simulation inside my main 3DSMax scene with lots of content (many individual objects) which have nothing to do with the sim. Then the simulation speed slows down with a factor 100 (at least that's what it feels like).
I have set the Phoenix interaction to only include the three objects that is needed to do the simulation. (collision obj, emitter obj and emitter source). All other objects are ignored (not included).
The only way I can raise the sim speed in the main scene file, is to delete a waste majority of the scene objects. At this point the simulation speed picks up and starts to work as expected.
Available Ram is not the problem judging form windows process overview - There is plenty available.
Potential useful information is that the simulation is preformed in high frame numbers between 10200 and 10400.
Since I need everything in my main scene file, my work around consists of exporting the few relevant phoenix sim objects to a new empty max file and do the simulation there, and then afterwards load the aur files in the main scene afterwards.
Why this issue, which I dont't remember to be a problem in version 2.2
I have noticed a problem which seems to have been introduced in Phoenix 3.0.
When I try to do a simulation inside my main 3DSMax scene with lots of content (many individual objects) which have nothing to do with the sim. Then the simulation speed slows down with a factor 100 (at least that's what it feels like).
I have set the Phoenix interaction to only include the three objects that is needed to do the simulation. (collision obj, emitter obj and emitter source). All other objects are ignored (not included).
The only way I can raise the sim speed in the main scene file, is to delete a waste majority of the scene objects. At this point the simulation speed picks up and starts to work as expected.
Available Ram is not the problem judging form windows process overview - There is plenty available.
Potential useful information is that the simulation is preformed in high frame numbers between 10200 and 10400.
Since I need everything in my main scene file, my work around consists of exporting the few relevant phoenix sim objects to a new empty max file and do the simulation there, and then afterwards load the aur files in the main scene afterwards.
Why this issue, which I dont't remember to be a problem in version 2.2
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