Hi,
This problem might come from VRay 3.5, but it's PhoenixFD 3 relative, so I post here. The frame stamp was not adding 1. "particle optimization" stage or 2. ocean displacement stage for the render time. I mean it actually took longer time than the frame stamp said, it doesn't consider the time PHX spending for foam/splash/mist particles optimization during render time.
Best,
Chen
This problem might come from VRay 3.5, but it's PhoenixFD 3 relative, so I post here. The frame stamp was not adding 1. "particle optimization" stage or 2. ocean displacement stage for the render time. I mean it actually took longer time than the frame stamp said, it doesn't consider the time PHX spending for foam/splash/mist particles optimization during render time.
Best,
Chen
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