Doing a simple simulation of filling up a cup over time and then splashing it back and forth. Small sim, nothing complex, no fast moving liquids.
Conservation set to 40
Steps set to 12
Lifespan of particles set to 0 (so they live forever in the sim grid).
Cell Size = .125
Units scale = 2.639
Everything else is default from the create tap water setup from 3.0-
Now, the bottle fills up and the emitter turns off.. The liquid sits in the bottle but slowly shrinks in size (and particle count), even though no particles are slipping out of the container and the lifespan is infinite. Any ideas? Right now I'm trying to keep the emitter on a tad to offset the particles being slowly killed off.
Thanks,
Clayton
Conservation set to 40
Steps set to 12
Lifespan of particles set to 0 (so they live forever in the sim grid).
Cell Size = .125
Units scale = 2.639
Everything else is default from the create tap water setup from 3.0-
Now, the bottle fills up and the emitter turns off.. The liquid sits in the bottle but slowly shrinks in size (and particle count), even though no particles are slipping out of the container and the lifespan is infinite. Any ideas? Right now I'm trying to keep the emitter on a tad to offset the particles being slowly killed off.
Thanks,
Clayton
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