I'm using Phoenix grid to create very low density fog. Not running any simulations, but just increasing the minimum smoke opacity to 0.02 to get evenly filled simulator.
Everything else looks really good, but when the camera is pulling back, the lighting starts to flicker a lot.
Scene contains:
Simulator
3D text
8 vray plane lights
I have tried everything.
-different Scattering modes
-different Light Cache speedup settings
-changing Step% and Shadow step% to extreme low values
-created a Cutter Geometry, to keep camera outside of the volume
-used $.skiptransp= option to override opacity threshold
...still flickering.
Version used: 3.05.02 Nightly
Check the video below:
https://www.dropbox.com/s/wcxnr7t283fslv6/MaMo_Volume_Flickering.mp4?dl=1
Everything else looks really good, but when the camera is pulling back, the lighting starts to flicker a lot.
Scene contains:
Simulator
3D text
8 vray plane lights
I have tried everything.
-different Scattering modes
-different Light Cache speedup settings
-changing Step% and Shadow step% to extreme low values
-created a Cutter Geometry, to keep camera outside of the volume
-used $.skiptransp= option to override opacity threshold
...still flickering.
Version used: 3.05.02 Nightly
Check the video below:
https://www.dropbox.com/s/wcxnr7t283fslv6/MaMo_Volume_Flickering.mp4?dl=1
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