We're trying to create bullets being fired into water; ie this Houdini project: https://vimeo.com/80782713
To create the meshes for big "jellyfish" bubbles we'll need to mesh/metaball some particles that cannot be done directly in PhxFD. Thusly, I need nParticles born from and following along the PhxFD particles.
So, as the title suggests, the force field is not applying to the nParticles. Any idea what I'm missing?
The steps should be as follows, unless I missed something?
We're using Maya 2017 and Phoenix v3.00.02 Beta 2 (rev.170109) from Jan 9 2017
Here's the file:
https://www.dropbox.com/s/bjah99czny...m_v002.ma?dl=0
To create the meshes for big "jellyfish" bubbles we'll need to mesh/metaball some particles that cannot be done directly in PhxFD. Thusly, I need nParticles born from and following along the PhxFD particles.
So, as the title suggests, the force field is not applying to the nParticles. Any idea what I'm missing?
The steps should be as follows, unless I missed something?
- Sim scene with velocity output channels/particles
- create nParticle emitter/system
- create Phoenix FD Force Field
- connect Force Field to nParticles
- Profit?
We're using Maya 2017 and Phoenix v3.00.02 Beta 2 (rev.170109) from Jan 9 2017
Here's the file:
https://www.dropbox.com/s/bjah99czny...m_v002.ma?dl=0
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