Hi,
so I've been fighting these small cube artifacts in my ink simulations. They get very obvious on some frames:
They happen only with volume inject and volume brush emission modes, so I thought they are just limitation of the methods. Using surface force does not really work, because it completely kills the character and detail of the simulation for some reason.
The thing is, though, that I lately discovered they are actually bigger than the grid size, a lot bigger, even if I make my grid super fine, they still do not look like grid voxels, but more like 3*3*3 clusters of the grid voxels. I am approaching a state where my grid voxel size is basically as small as a pixel on the rendered frame, yet they still show up like this. And it seems more as if emission was accidentally skipping some of the grid voxels.
so I've been fighting these small cube artifacts in my ink simulations. They get very obvious on some frames:
They happen only with volume inject and volume brush emission modes, so I thought they are just limitation of the methods. Using surface force does not really work, because it completely kills the character and detail of the simulation for some reason.
The thing is, though, that I lately discovered they are actually bigger than the grid size, a lot bigger, even if I make my grid super fine, they still do not look like grid voxels, but more like 3*3*3 clusters of the grid voxels. I am approaching a state where my grid voxel size is basically as small as a pixel on the rendered frame, yet they still show up like this. And it seems more as if emission was accidentally skipping some of the grid voxels.
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