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Ocean surface extention shadows problem

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  • Ocean surface extention shadows problem

    DEAR ALL

    I am very new to the forum and using PhoenixFd3/vray3.5/Max2017 (running the last updates)

    I am trying to make a scene while boat sailing and i am experiencing few issues with the Ocean surface

    i use the ocean surface with phenix simulation and also make another seamless floor for the ocean Floor ( to be able to see the Ocean Floor more like Caribbean waters)

    BUT in The render i can see the shadows created by the edges of the ocean on the sea floor

    and when i use a seamless plane as an ocean i don't have this issue anymore but the render times is much higher ( almost 20 times more) and also i can't have splashes and foam


    Click image for larger version

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    RENDER TIMES

    43 SEC
    the ocean created by OCEAN MESH with simulation ( Very FAST BUT PROBLEM IS THE SHADOWS ON THE FLOOR )

    19 MIN
    Ocean by simple seamless PLANE and displacement ( No shadows and the problem is VERY SLOW rendering )

    Is there any way to use the same method of OCEAN Simulation and avoid the shadows on the floor ?
    Is it possible to Make a Bigger limits out side the camera view ?

    Can you tell me how can i Solve this issue ?

    thanks in advance for your support

    Mahdi
    Last edited by mahdidesign; 06-04-2017, 11:35 PM.

  • #2
    Hello,

    In the nightly builds we have implemented an option for this. It's called Off-Screen Margin (%) and it allows you to extend the ocean further from the borders of the camera view in order to solve such issues. The value is a percentage of the image size. You can find it in the Ocean Render settings.

    In order to get access to the nightly builds - send an email to support@chaosgroup.com with a link to this thread and they will help you out.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Nice addition Georgi!
      Adam Trowers

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      • #4
        Thank you Georgi

        I found the option Perfectly solved

        Render time is fast and no shadows

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