Im having trouble working out how to use the PhoenixFD particle texture to get a texture to stick to a slow moving viscous liquid sim
In this case its a simple blend material with 2 thinwall osl maps in the reflection slots but as soon as I put it in a PhoenixFD particle texture the render looks very different.
I have simulated with particles switched on (and selected the liquid as the particle event) and in OUTPUT PARTICLES I have checked velocity and ID
I looked at the documentation and searched the forum but havent been able to solve it.
This is what the still images looks like but I need the noise to stick to the sim as it moves?
Thanks
In this case its a simple blend material with 2 thinwall osl maps in the reflection slots but as soon as I put it in a PhoenixFD particle texture the render looks very different.
I have simulated with particles switched on (and selected the liquid as the particle event) and in OUTPUT PARTICLES I have checked velocity and ID
I looked at the documentation and searched the forum but havent been able to solve it.
This is what the still images looks like but I need the noise to stick to the sim as it moves?
Thanks
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