Hello,
I'm doing some test with the smoke sim and I'm running into some issues with the Vray sky. I have an indoor scene of something catching on fire. However, I noticed that the smoke simulation is still picking up the Vray sky that is outside of the environment. Here is my render with the Vray Sky turned on. https://www.dropbox.com/s/0l4l6mvn5q...y_Sky.jpg?dl=0
As you can see, the smoke looks blue towards the top of the render. Now, if I disale the Vray sky, it looks normal. See render here https://www.dropbox.com/s/vtb03h9sz8...o_Sky.jpg?dl=0.
I'm not sure why this is happening seeing as we are inside of a tunnel and the Vray Sky should not have any effect on it. Any ideas on how to fix it without turning off the Vray Sky?
Thanks,
Dani
I'm doing some test with the smoke sim and I'm running into some issues with the Vray sky. I have an indoor scene of something catching on fire. However, I noticed that the smoke simulation is still picking up the Vray sky that is outside of the environment. Here is my render with the Vray Sky turned on. https://www.dropbox.com/s/0l4l6mvn5q...y_Sky.jpg?dl=0
As you can see, the smoke looks blue towards the top of the render. Now, if I disale the Vray sky, it looks normal. See render here https://www.dropbox.com/s/vtb03h9sz8...o_Sky.jpg?dl=0.
I'm not sure why this is happening seeing as we are inside of a tunnel and the Vray Sky should not have any effect on it. Any ideas on how to fix it without turning off the Vray Sky?
Thanks,
Dani
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