Hi everyone, I'm trying to render a high quality ocean (4800 x2700).
I need it for ambient renderings of yachts. No animation.
I'm woriking with the latest versions of V-ray, Phoenix and 3DS.
I first tried to follow this tutorial https://www.youtube.com/watch?v=Ia_rpv29e_Y
It works fine untill I increase the quality and resolution. Light cache takes ages to calculate and my CPU stops working after a while.
It's a shame cause the final result was very much what I was looking for but my machine can't compute such a big complex displacement mod.
I then tried to use, as suggested by Chaos Group assistance, the liquid simulator with OceanTexture render parameters.
Here I have 2 problems:
-The horizon line is very blurry, noisy, gets confused with the sky.
I tried with higher "ocean subdivs" and "horizon roughness" but it doesn't do much and gets the rendering time much longer.
-Second the simulation area is not detailed. Only the outside automatically generated filled area reaches the quality I need.
I tried to move the entire simulator out of the scene but I find the same problem I had before with the Vray displacement mod.
Very high time to create the geometry and the computer crashes even before the rendering.
In the attached picture you can see the simulator area on the left and the PureOcean Render area on the right.
How can I get that same quality and detail level in my big final renders?
Is there a problem with my simulator render settings?
I need it for ambient renderings of yachts. No animation.
I'm woriking with the latest versions of V-ray, Phoenix and 3DS.
I first tried to follow this tutorial https://www.youtube.com/watch?v=Ia_rpv29e_Y
It works fine untill I increase the quality and resolution. Light cache takes ages to calculate and my CPU stops working after a while.
It's a shame cause the final result was very much what I was looking for but my machine can't compute such a big complex displacement mod.
I then tried to use, as suggested by Chaos Group assistance, the liquid simulator with OceanTexture render parameters.
Here I have 2 problems:
-The horizon line is very blurry, noisy, gets confused with the sky.
I tried with higher "ocean subdivs" and "horizon roughness" but it doesn't do much and gets the rendering time much longer.
-Second the simulation area is not detailed. Only the outside automatically generated filled area reaches the quality I need.
I tried to move the entire simulator out of the scene but I find the same problem I had before with the Vray displacement mod.
Very high time to create the geometry and the computer crashes even before the rendering.
In the attached picture you can see the simulator area on the left and the PureOcean Render area on the right.
How can I get that same quality and detail level in my big final renders?
Is there a problem with my simulator render settings?
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