Hello,
I'm currently working on a fire simulation in a tunnel. The software I am using is 3ds max 2018, phoenix 3.04 and vray 3.60.01.
The problem I'm facing is noise in my smoke as i add more vray lights to the scene.
Smoke with 4 lights
Smoke with 8 lights
This problem only comes when I am using Irradiance map and Light cache and rendering for animation using prepass. If I render a single frame I do not get this problem, I have found that the problem is the amount of lights i have. I don't even need to recalculate the prepass as long as i delete some lights and only have 4-5 it looks like it's supposed to. I also tried to have the additional lights outside the tunnel, it did in no way supply light to the camera or the smoke cloud. So it does not matter where the lights are as long as they are in the scene. I tried using other lights, and i got the same problem.
I have now tested with Vray 3.60.03, didn't work. I tired to recreate the scene with 3ds max 2015, vray 3.60.01 and phoenix 3.04 and i get the same problem.
I have tried to use custom settings for the irradiance map and animation med/high presets. Interp.frames set to 2, interp samples tested at 5, 20 and 50, no difference.
I must have done something wrong, but I can't figure out why. Does anyone have any ideas. It just seems strange that it only happens when i render animation and i have more then 4-5 lights in the scene.
Thanks for any help, I'm about to go the bed so I won't be able to read any answers before i get to work.
I'm currently working on a fire simulation in a tunnel. The software I am using is 3ds max 2018, phoenix 3.04 and vray 3.60.01.
The problem I'm facing is noise in my smoke as i add more vray lights to the scene.
Smoke with 4 lights
Smoke with 8 lights
This problem only comes when I am using Irradiance map and Light cache and rendering for animation using prepass. If I render a single frame I do not get this problem, I have found that the problem is the amount of lights i have. I don't even need to recalculate the prepass as long as i delete some lights and only have 4-5 it looks like it's supposed to. I also tried to have the additional lights outside the tunnel, it did in no way supply light to the camera or the smoke cloud. So it does not matter where the lights are as long as they are in the scene. I tried using other lights, and i got the same problem.
I have now tested with Vray 3.60.03, didn't work. I tired to recreate the scene with 3ds max 2015, vray 3.60.01 and phoenix 3.04 and i get the same problem.
I have tried to use custom settings for the irradiance map and animation med/high presets. Interp.frames set to 2, interp samples tested at 5, 20 and 50, no difference.
I must have done something wrong, but I can't figure out why. Does anyone have any ideas. It just seems strange that it only happens when i render animation and i have more then 4-5 lights in the scene.
Thanks for any help, I'm about to go the bed so I won't be able to read any answers before i get to work.
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