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Hi Svetlin
Just tried the new phoenix next nightlybuild and unfortunately the result is the same.
Just a sphere with a shell and an animated noise modifier. And inside there is a smaller sphere emitting liquid
Ah, I just had an idea how this might be implemented so it would not cause any troubles anymore. Hang in there a few more days - I hope I'll be able to try it before the end of the week...
Great...I will do some more tests...
Another scene I'm working on has a deformable mesh that interacts with liquid, and it seems to work well. But it does not have to keep the liquid inside like this one. That seems to be the problem keeping the liquidvolume
Well, you have to update its velocity every frame, so maybe you forgot to turn on deformable option. If it doesn't work - well, maybe you have to manually add trail op...
I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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