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Overlapping geometry multiplies temperature

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  • Overlapping geometry multiplies temperature

    If I have two objects that are overlapping, the temperature from the overlapping area is added together.
    So from 1600 degrees source, the overlapping area is getting temperature of 3200 degrees.


    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

  • #2
    Yup, this is normal
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      But is it right? Shouldn't there be some kind of max value that source could generate temperature? Max value being the temperature where source is set, if it isn't overridden with some multiplier from texture or other modifier.

      This is going to be very problematic in scenes where you have overlapping geometry.
      Lasse Kilpia
      VFX Artist
      Post Control Helsinki

      Comment


      • #4
        Hmm, note that the Volume Brush and Inject modes will not add the source values but gradually increase them up to a value that is the setting in the source - it's only the Surface Force mode that will add the channels together. If you do have many overlapping bodies, they should be non-solid and using Brush or Inject, otherwise it will be a mess of velocities in the first place. Let me see if I could cap the surface force mode easily - what could go wrong is a source reducing some channel values it shouldn't or results that depend on the order of creation of the emitters or sources...

        Will ping you when I know more
        Svetlin Nikolov, Ex Phoenix team lead

        Comment


        • #5
          Ah okay. Thanks for the clarification.

          If the objects are attached together, there isn't any problem, because Phoenix is calculating it (them) as one object. Right?
          So then there could be a way to add a check, that if objects are overlapping, treat them as one object.
          Lasse Kilpia
          VFX Artist
          Post Control Helsinki

          Comment


          • #6
            Sweet, found a way to make it safe - will be in tomorrow's nightly

            Cheers and thanks!
            Svetlin Nikolov, Ex Phoenix team lead

            Comment


            • #7
              Ha, I knew you could do it!
              Lasse Kilpia
              VFX Artist
              Post Control Helsinki

              Comment

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