In this simple ocean-animation(a logo is coming from below to the surface) at a certain point, the particle stop moving for some frames and then continue to move(you have to scrub the attached video forward/backward to see the effect better). BUT this only happens on a very large particle amount e.g. i used a grid with 98m cells, If i'm using just 500.000 cells, everything is fine. Such strange effect are very often on different animations with high particle count.
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Particle stop moving for a couple of frames (Liquid, Splash, Mist)
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right now, i did some testing - all with the same result!!! WITHOUT COMPRESSING the .aur files, everything looks fine(for compressing i used in the past a storage quality of 18! Falling speed is the next that i check.
BTW: When compressing is off loading scenes (or scrub in the timeline), also rendering, is much faster. my files are stored on a m.2 drive or NAS with 10gb connection, so it is definitely a matter of "uncompressing" the .aur files - my cpu is a i9-7980XE @ 4.2ghz watercooled, so not a lack of cpu power. one file uncompressed is about 1.8Gbyte)
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