Announcement

Collapse
No announcement yet.

V-Ray error: Fatal error clearing key frames.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray error: Fatal error clearing key frames.

    Hi,
    We are getting this error frequently on scenes when using Phoenix to render some ocean scenes.

    'Error in RenderTasks: V-Ray error: Fatal error clearing key frames.'

    the std output is as follows:

    2017-12-05 19:03:11: 0: STDOUT: V-Ray: Starting render

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Exporting scene to V-Ray.

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Translating scene geometry for V-Ray

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Exporting PhoenixFD simulator for V-Ray version 3.25.01

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Total time translating scene for V-Ray 0h 0m 0.0s (0.0 s)

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Rendering.

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Clearing bitmap cache memory...

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Rendering frames.

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Updating frame at time 3.00

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s)

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Updating frame at time 4.00

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s)

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Preparing renderer...

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Using Intel Embree ray server

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Preparing scene for rendering...

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Creating texture cache with size 1000 MB

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Creating bitmap manager

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: 2 lights found.

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness.

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: [PhoenixCachePlugin] Frame data 54000 successfully loaded from \\10.0.2.199\3d storage\current projects\la0095_polly_pocket\lapp0030_polly_11.0\c _prod\ep-1102\seq-002\sc-039\e_fx\data\lapp0030_ep-1102_seq-002_sc-039_fx_v001.ma_Phoenix2_frames\PhoenixFDSimulator1 _####.aur.

    2017-12-05 19:03:11: 0: STDOUT: [2017/Dec/5|19:03:11] V-Ray: [PhoenixSimPlugin] grid 644x458x80, cache index 54.

    2017-12-05 19:03:13: 0: STDOUT: [2017/Dec/5|19:03:13] V-Ray: Preparing scene for frame...

    2017-12-05 19:03:13: 0: STDOUT: [2017/Dec/5|19:03:13] V-Ray: Compiling geometry...

    2017-12-05 19:03:59: 0: STDOUT: [2017/Dec/5|19:03:59] V-Ray: Using embree ray tracing.

    2017-12-05 19:03:59: 0: STDOUT: [2017/Dec/5|19:03:59] V-Ray: Building embree static accelerator ...

    2017-12-05 19:04:05: 0: STDOUT: [2017/Dec/5|19:04:05] V-Ray: Building embree static trees took 3815 milliseconds

    2017-12-05 19:04:05: 0: STDOUT: [2017/Dec/5|19:04:05] V-Ray warning: Scene bounding box is too large, possible raycast errors.

    2017-12-05 19:04:05: 0: STDOUT: [2017/Dec/5|19:04:05] V-Ray: Tracing 1000000 image samples for light cache in 64 passes.

    2017-12-05 19:04:05: 0: STDOUT: [2017/Dec/5|19:04:05] V-Ray: Using 22.50 MB for light cache preview buffer

    2017-12-05 19:04:05: 0: STDOUT: [2017/Dec/5|19:04:05] V-Ray: Building light cache...

    2017-12-05 19:04:07: 0: STDOUT: [2017/Dec/5|19:04:07] V-Ray: Bitmap file "G:/CURRENT PROJECTS/LA0095_Polly_Pocket/LAPP0030_Polly_11.0/a_asset-lib/a_char/episodic/1102/06_PollyPineappleSwimsuit/sourceimages/hdri-04_color.hdr" loaded.

    2017-12-05 19:04:09: 0: STDOUT: [2017/Dec/5|19:04:09] V-Ray: (Estimated time remaining: 0h 0m 12.7s): 25 % completed

    2017-12-05 19:04:11: 0: STDOUT: [2017/Dec/5|19:04:11] V-Ray: (Estimated time remaining: 0h 0m 13.2s): 31 % completed

    2017-12-05 19:04:11: 0: STDOUT: [2017/Dec/5|19:04:11] V-Ray: (Estimated time remaining: 0h 0m 6.2s): 50 % completed

    2017-12-05 19:04:14: 0: STDOUT: [2017/Dec/5|19:04:13] V-Ray: (Estimated time remaining: 0h 0m 5.1s): 60 % completed

    2017-12-05 19:04:14: 0: STDOUT: [2017/Dec/5|19:04:13] V-Ray: (Estimated time remaining: 0h 0m 2.7s): 75 % completed

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: (Estimated time remaining: 0h 0m 0.5s): 95 % completed

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Merging light cache passes...

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Light cache contains 6258 samples.

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Light cache takes 6.6 MB.

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Prefiltering light cache...

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Average rays per light cache sample: 163.12 (min 1, max 1070)

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Using premultiplied light cache.

    2017-12-05 19:04:16: 0: STDOUT: [2017/Dec/5|19:04:15] V-Ray: Rendering image...

    2017-12-05 19:05:52: 0: STDOUT: [2017/Dec/5|19:05:52] V-Ray: (Estimated time remaining: 0h 13m 49.3s): 10 % completed

    2017-12-05 19:07:28: 0: STDOUT: [2017/Dec/5|19:07:28] V-Ray: (Estimated time remaining: 0h 12m 44.1s): 20 % completed

    2017-12-05 19:09:50: 0: STDOUT: [2017/Dec/5|19:09:50] V-Ray: (Estimated time remaining: 0h 12m 40.1s): 30 % completed

    2017-12-05 19:12:16: 0: STDOUT: [2017/Dec/5|19:12:16] V-Ray: (Estimated time remaining: 0h 11m 52.9s): 40 % completed

    2017-12-05 19:15:12: 0: STDOUT: [2017/Dec/5|19:15:12] V-Ray: (Estimated time remaining: 0h 10m 56.8s): 50 % completed

    2017-12-05 19:16:04: 0: STDOUT: [2017/Dec/5|19:16:04] V-Ray: (Estimated time remaining: 0h 7m 44.4s): 60 % completed

    2017-12-05 19:16:12: 0: STDOUT: [2017/Dec/5|19:16:11] V-Ray: (Estimated time remaining: 0h 5m 4.9s): 70 % completed

    2017-12-05 19:16:19: 0: STDOUT: [2017/Dec/5|19:16:18] V-Ray: (Estimated time remaining: 0h 3m 0.4s): 80 % completed

    2017-12-05 19:16:26: 0: STDOUT: [2017/Dec/5|19:16:26] V-Ray: (Estimated time remaining: 0h 1m 21.1s): 90 % completed

    2017-12-05 19:17:16: 0: STDOUT: [2017/Dec/5|19:17:16] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Successfully written image file "g:/current projects/la0095_polly_pocket/lapp0030_polly_11.0/c_prod/ep-1102/seq-002/sc-039/d_post/a_renders/FX_Water/FX_Water.0003.exr"

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Number of raycasts: 1858058477 (3150.19 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Camera rays: 13698913 (23.23 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Shadow rays: 135231232 (229.27 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: GI rays: 0 (0.00 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Reflection rays: 56519779 (95.82 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Refraction rays: 136587327 (231.57 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Unshaded rays: 1521408082 (2579.43 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:39] V-Ray: Number of light evaluations: 35368002 (59.96 per pixel)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Number of intersectable primitives: 9807559

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: SD triangles: 9807559

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: MB triangles: 0

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Static primitives: 0

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Moving primitives: 0

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Infinite primitives: 0

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Static hair segments: 0

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Moving hair segments: 0

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Total frame time 0h 14m 28.7s (868.7 s)

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Cleaning up bitmap manager

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray: Cleaning up texture cache

    2017-12-05 19:17:40: 0: STDOUT: [2017/Dec/5|19:17:40] V-Ray error: Fatal error clearing key frames.

    If there could be any insight shed into this it would go a long way to helping with a very timely deadline shortly..

    Thanks

  • #2
    Hi,

    which Phoenix version are you using? The V-Ray is 3.25.01 as I see. It's a quite old version. Is it possible to update V-Ray and try again or send us a scene to test it?

    Comment


    • #3
      Actually we are using Vray 3.404 - and it is definitely impossible to update towards the end of a project.

      Comment


      • #4
        Hey,

        Never seen such error so far - is it affected by Ocean Subdivs and memory usage in general? Is it random or happens always on certain frames with certain scenes? A scene would help the most with such kind of issues.

        Cheers!
        Svetlin Nikolov, Ex Phoenix team lead

        Comment

        Working...
        X