I've seen a few posts about an issue I've noticed when smoke travels very near to a vray light, in which the voxels closest to the light source seem to flicker brightly and have certain very bright voxels that stand out. The suggestion I've seen was to disable the light cache speedup but that does not fully alleviate the issue in my case. I have only noticed this issue when the light source is within the voxel container and the smoke travels around it. It also seems less apparent with higher resolutions.
Unfortunately I cannot include any screenshots or scene files because it's a non-disclosed production so I apologize if this description of the issue is vague.
Unfortunately I cannot include any screenshots or scene files because it's a non-disclosed production so I apologize if this description of the issue is vague.
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