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VRayDistanceTex and Phoenix FD can do something similar, but the setting is not easy and the calculation is slow. It can not be converted to polygon mesh in real time.
That of CINEMA 4D is the result of OpenVDB's native support implementation.
It may be an autodesk job.
Thank you! I am afraid it will take autodesk 10 years before they make something like this. They are so behind in sfx Houdini and now even cinema 4d is way ahead of them.
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