Just upping this, since it it has already been requested a while ago...any news on liquid to rigid body interaction?
Really wish we could do this natively with phoenix, since there currently is no good way in 3ds max to do this, without complicated workarounds (simulating with lucid, using physx sim based on fluid particles etc.)...
Really wish we could do this natively with phoenix, since there currently is no good way in 3ds max to do this, without complicated workarounds (simulating with lucid, using physx sim based on fluid particles etc.)...
Comment