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  • Rigid body interaction

    Just upping this, since it it has already been requested a while ago...any news on liquid to rigid body interaction?

    Really wish we could do this natively with phoenix, since there currently is no good way in 3ds max to do this, without complicated workarounds (simulating with lucid, using physx sim based on fluid particles etc.)...

  • #2
    Well, the option to set object to activebody - is unlocked several phx builds ago. Maybe you should try to use it...
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #3
      I did, when it was first mentioned, Back then it was pretty unstable and didnĀ“t they also remove it again?

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      • #4
        I'm afraid that there is nothing new on this.
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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        • #5
          Originally posted by ben_hamburg View Post
          Just upping this, since it it has already been requested a while ago...any news on liquid to rigid body interaction?

          Really wish we could do this natively with phoenix, since there currently is no good way in 3ds max to do this, without complicated workarounds (simulating with lucid, using physx sim based on fluid particles etc.)...
          look at this
          https://youtu.be/CSQPD3oyvD8?t=14

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          • #6
            Yup, it's an interesting demo indeed.
            Svetlin Nikolov, Ex Lead Phoenix developer

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