Thanks. Hope you had a nice break. (Hopefully a vacation. )
Announcement
Collapse
No announcement yet.
Verbosity of batch simulation
Collapse
X
-
Yup, it's shaping up - this is in 3dsmaxbatch.exe:
It will be in tomorrow's nightlies.
Any Phoenix simulation errors and warnings will also be printed there.
If you need any more info printed, please ping me
Now will see if this also works for 3dsmaxcmd and Backburner...Svetlin Nikolov, Ex Phoenix team lead
- Likes 1
Comment
-
Dang, the way Backburner works at the moment, it collects all our messages and then dumps them all at once just after the simulation has ended, so not very useful.
I'm currently out of ideas around this, so I hope the 3dsmaxbatch.exe logging will be useful...
Svetlin Nikolov, Ex Phoenix team lead
Comment
-
I wonder if it is a buffered stream or something. Perhaps you could spit out a bunch of "|" "/" "-" "" characters with each one followed by a backspace character. This would be a little ASCII spinner thing, but the real idea would be to get the buffer to the point where it flushes So like 1K or whatever.
Comment
-
I suspect it's because the sim is actually run as a pre-render steps, so given that backburner was not designed with anything else but rendering in mind, maybe logging from all pre-render steps is not flushed until the actual render starts...
I tried gathering a huge buffer, most of it (the first 90+ %) even got lost when backburner printed it at the very endSvetlin Nikolov, Ex Phoenix team lead
- Likes 1
Comment
Comment