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Verbosity of batch simulation

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  • #16
    Thanks. Hope you had a nice break. (Hopefully a vacation. )

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    • #17
      Ah, not really, but I rest by working, so got some 'rest' too
      Svetlin Nikolov, Ex Lead Phoenix developer

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      • #18
        Did simulation progress every make it into 3dsmaxcmd or the Phoenix logs? I would love to get either a progress or current/total frame output in the logs or stdout. That would greatly help with our tools and render farm.

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        • #19
          Not yet, taking a detour right now to see what would it take to implement....
          Svetlin Nikolov, Ex Lead Phoenix developer

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          • #20
            Yup, it's shaping up - this is in 3dsmaxbatch.exe:

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            It will be in tomorrow's nightlies.

            Any Phoenix simulation errors and warnings will also be printed there.

            If you need any more info printed, please ping me

            Now will see if this also works for 3dsmaxcmd and Backburner...
            Svetlin Nikolov, Ex Lead Phoenix developer

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            • #21
              Dang, the way Backburner works at the moment, it collects all our messages and then dumps them all at once just after the simulation has ended, so not very useful.

              I'm currently out of ideas around this, so I hope the 3dsmaxbatch.exe logging will be useful...

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              Svetlin Nikolov, Ex Lead Phoenix developer

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              • #22
                I personally don't use Backburner but outputting everything at once is pretty bad.
                This 3dsmaxbatch/cmd output will definitely be useful, thank you!

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                • #23
                  Yess, 3dsmaxbatch seems to be working fine : ) please ping me when you've managed to try it.

                  Cheers!
                  Svetlin Nikolov, Ex Lead Phoenix developer

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                  • #24
                    I wonder if it is a buffered stream or something. Perhaps you could spit out a bunch of "|" "/" "-" "" characters with each one followed by a backspace character. This would be a little ASCII spinner thing, but the real idea would be to get the buffer to the point where it flushes So like 1K or whatever.

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                    • #25
                      I suspect it's because the sim is actually run as a pre-render steps, so given that backburner was not designed with anything else but rendering in mind, maybe logging from all pre-render steps is not flushed until the actual render starts...

                      I tried gathering a huge buffer, most of it (the first 90+ %) even got lost when backburner printed it at the very end
                      Svetlin Nikolov, Ex Lead Phoenix developer

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                      • #26
                        I just tried the nightly build for logging and it works great in both 3dsmaxcmd and 3dsmaxbatch. Having a progress on farm jobs is going to be so nice. Thanks for the quick turnaround on this!

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                        • #27
                          Wohoo! My pleasure
                          Svetlin Nikolov, Ex Lead Phoenix developer

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