Hi,
You have an option for liquid wetmaps. Can we have particles similar to wetmaps generated where smoke touches solid mesh for dust, dirt etc? Also besides drag, splash and foam particles it would be nice to add solid particles that fall down (gravity driven) like tiny rocks when used with smoke/dust for explosions, etc
This will also help for burning wood where wood changes color after fire touched it for so long
You have an option for liquid wetmaps. Can we have particles similar to wetmaps generated where smoke touches solid mesh for dust, dirt etc? Also besides drag, splash and foam particles it would be nice to add solid particles that fall down (gravity driven) like tiny rocks when used with smoke/dust for explosions, etc
This will also help for burning wood where wood changes color after fire touched it for so long
Comment