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Time Interpolation of Light Cache

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  • Time Interpolation of Light Cache

    It would be amazing if one could eliminate flickering of shadows thrown into a volume via light cache interpolation over time.
    A dial for how many frames to interpolate would be good. I bumped into the light cache flickering thing very often - especially when I use coarse grids with displacement for high detail.
    Sascha Geddert
    www.geddart.de

  • #2
    i think the flickering is caused by the GI, so if you interpolate the irradiance map, it should work.
    ______________________________________________
    VRScans developer

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    • #3
      Thanks for the fast reply
      I render without GI so I mean the light cache in the phoenix settings.
      If you want I can strip down a scene here and send it to you.
      Sascha Geddert
      www.geddart.de

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      • #4
        no GI? then can't explain the flickering, send the scene please
        ______________________________________________
        VRScans developer

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