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Hello, it's currently not possible indeed and it's likely to stay this way - the core algorithms require frequent synchronization and tons of interactions between the cells, so they are not suitable for networking at all.
Eh, yeah - some of the algorithms could work for example on the GPU, but most will not, or will need huge effort that could break a lot of other stuff.
We have some optimizations in mind, but currently we're working on making Phoenix more stable for the upcoming release, and just then we could have a go at it
I see! Of course faster speed would be nice but you are right: more stable simulations and easier handling are of a higher priority. right now I am feeling quite at loss a lot of times because often things are happening that I dont understand
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