Hey all,
I know Phoenix is using the 3dsmax scene scale to control the scale of the simulation.
However, this gives me a serious pipeline issue because on large scenes with several people working on it, I use XREF to load in animated objects, cameras, etc. And if I start messing with the scene scale to control my Phoenix simulation, suddenly the Xrefs will start to behave mad, and my camera and the other Xreffed scenes will not be in their correct positions. Re-loading an Xreffed scene (if, for instance, the animator has changed the camera) is impossible. Even changing the scene scale back to the original doesn't help.
So, pretty please, it would be great to have a "scene scale" parameter right next to the "time scale".
Thanks for listening.
- Jonas
I know Phoenix is using the 3dsmax scene scale to control the scale of the simulation.
However, this gives me a serious pipeline issue because on large scenes with several people working on it, I use XREF to load in animated objects, cameras, etc. And if I start messing with the scene scale to control my Phoenix simulation, suddenly the Xrefs will start to behave mad, and my camera and the other Xreffed scenes will not be in their correct positions. Re-loading an Xreffed scene (if, for instance, the animator has changed the camera) is impossible. Even changing the scene scale back to the original doesn't help.
So, pretty please, it would be great to have a "scene scale" parameter right next to the "time scale".
Thanks for listening.
- Jonas
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