Maybe it is me but, viscosity parameter unit scale is pushing the limit ...
The behavior difference of liquid with viscosity to 0 or 0.001 is phenomenal. And going to 0.0005 requires max being set at 4 decimals just for that. I know ChaosGroup love so small values (we switched from 2 decimals to 3 when we goes VRay for all threshold values only), but having viscosity x100 would help in precision ...
Also, if I need a liquid goind from a polished plastic into a rough surface in same simulator, how can I do that ? Sure the liquid should have same viscosity, but why not add a 'friction' parameter in per object PhoenixFD properties ?
The behavior difference of liquid with viscosity to 0 or 0.001 is phenomenal. And going to 0.0005 requires max being set at 4 decimals just for that. I know ChaosGroup love so small values (we switched from 2 decimals to 3 when we goes VRay for all threshold values only), but having viscosity x100 would help in precision ...
Also, if I need a liquid goind from a polished plastic into a rough surface in same simulator, how can I do that ? Sure the liquid should have same viscosity, but why not add a 'friction' parameter in per object PhoenixFD properties ?
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