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Edge smoothing / relax polygons near boundary for ocean mesh render mode

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  • Edge smoothing / relax polygons near boundary for ocean mesh render mode

    Heya Folks!

    With the ocean mesh mode, if it's a standard mesh being generated, would it be possible to have some kind of a smoothing or a scale height on z using the ocean level as a pivot option just to make it smoother to blend your sim tank back in with the surrounding infinite ocean?

    On my previous jobs we were simming in naiad using an animated plane in a method similar to wave force and then doing one render for the top slice of the ocean tank sim and a second render for an infinite ocean surface and the two were softly blended in comp. A second approach was to take prt's from naiad caches and mesh in frost then relax and project on to ocean surface - would something similar be possible in phoenix land, like a post sim damping?

    Cheers!

    John

  • #2
    I have to check that, because it is supposed to already work
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Cool! What's it based on? Is it an automagical thing or would it be something that would have user input?

      Really enjoying using phoenix at the minute!

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      • #4
        Currently it's completely automagical, I hope we are talking about the same thing though:

        Click image for larger version

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        The width of the zone is calculated as 10% of the shorter side of the grid (width or height).
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Yep that's it - what I'm getting is in my wakes, the water is raised in front of my boat and lowered in the trail behind it and as in your scene above you get a radius / bump both up and down where it connects to the infinite ocean. Good to know about the 10% rule, I'll factor that in when I'm making grid sizes!

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          • #6
            We have to make that customizable somehow, maybe even by a texture.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Yeah, it'd be lovely if it was something like a scale using the ocean level as a mid point so that higher points scale down and lower points scale up to meet it.

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