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Pure Ocean: Viewport Extensions

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  • Pure Ocean: Viewport Extensions

    Hi,
    the new "pure ocean" Feature is great for fine Tuning the ocean object. We still Have to whishes for it:

    1: Adjustable Wireframe Preview Resolution of the mesh, to get it faster and help Animators to animate objects to the waves. Just a Preview Resolution slider to adjust the mesh density without affecting the Rendering.

    2: Pure Ocean Shows the ocean in the Box Container only for now, right ? We Have same camera flights with objects on top of the ocean at different positions. The Container right now shows the neccessary detail inside the box, which is not enough to cover our Scenes. We can?t move the Container around, because it moves the ocean itself and changes the wave positions. For this case it would be great to have a "viewport reference box", same as Container itself, but which should be capabale of moving around without changing the Container object. This way we would be able to move the viewport box to our Point of interest, doing Animation there and then moving the viewport box to the next Location, doing Animation there again and so on.

    thank you

    best regards
    chris

  • #2
    Hey,

    I really have to add a preview mesh detail slider - I have it mind, and it would be an easy addition.

    Pure ocean doesn't just show the ocean in the container though - you can switch between Cap and Ocean mesh and it would generate the ocean extension in the preview as well. However, the preview of the ocean does not get updated when moving the simulator or the camera around, in order not to make the viewport lag. You can force it to recalculate by changing any of the mesh options - switching the render mode or enabling/disabling the mesh preview for example. I am still not sure how to approach this without making it very heavy on the viewport. Maybe this is why the waves get moved when you move the container? Otherwise, if the ocean texmap is in world XYZ (are you in Max, btw?), the waves should remain in the same positions no matter where the container goes.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      "I am still not sure how to approach this without making it very heavy on the viewport."

      for that reason my suggestion was to add a "preview Container box", just showing the ocean inside this box. Then we could scale and move this small ocean area preview and optimize it for our work.

      chris

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      • #4
        Ah, ... and with minimal interface for it as well ) This really would be better than just an option to refresh the preview, so unless we figure anything else, the preview box would be the way to go.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          great, maybe it is the best solution anyway

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