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"wet map" from temperature

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  • "wet map" from temperature

    I'd like to use temperature channel to mix two materials. Like mixing original and burned wood material. I can do that already, but it only affects the temperature in current frame. So I thought it could be a nice idea to have a channel, that would keep the data where high temperatures have been, so one could use that as a blend mask for materials.

    Like wet map behaving in liquid simulations, but getting values from temperature channel and not letting it fade over time.

    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

  • #2
    Yup, it's in the TODO list already Adding one more vote to it...
    Svetlin Nikolov, Ex Phoenix team lead

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