I'd like to use temperature channel to mix two materials. Like mixing original and burned wood material. I can do that already, but it only affects the temperature in current frame. So I thought it could be a nice idea to have a channel, that would keep the data where high temperatures have been, so one could use that as a blend mask for materials.
Like wet map behaving in liquid simulations, but getting values from temperature channel and not letting it fade over time.
Like wet map behaving in liquid simulations, but getting values from temperature channel and not letting it fade over time.
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