Almost all V-Ray materials and textures have Qt UIs now, which means faster UI drawing for smoother experience.
VRayMtl: Implement energy compensation for the GTR BRDF
Quote from Vlado's public post on the topic:
Mind that it will be on by default for new materials, but for existing ones it's off to keep the consistency. You need to switch the option manually in MaxScript if you want to test it on old scenes (.option_gtrEnergyCompensation).
VRayMtl: Improved SSS translucency mode of VRayMtl
New implementation of the SSS mode that is faster to render and deals with faceting of low-poly objects. Again - on by default for new materials, but off for existing to keep the consistency. You need to switch the option manually in VRayMtl / Basic parameters / Illumination
VRayMtl: Add Thin Film rollout in VRayMtl
New additional layer for the VRayMtl. Good for doing soap bubbles and oil spills.
VRayTriplanarTex: "Use displaced surface" option in VRayTriplanarTex for diffuse
Ability of the V-Ray triplanar texture to work better with displaced surfaces by choosing the projection based on the original undisplaced points. This allows much easier setup of materials that use triplanar mapping for displacement as well.
And a lot more ..
VRayMtl: Implement energy compensation for the GTR BRDF
Quote from Vlado's public post on the topic:
"A long-standing problem with the VRayMtl material has been a certain darkening of the reflections for very low glossiness values; for some time we've been working to compensate this energy loss so that rough materials gracefully transition to a diffuse reflection distribution without becoming darker. This is done by approximating multiple reflection bounces of light between the microfacets of the material. The end result is a much more realistic appearance of rough metals and other reflective surfaces."
VRayMtl: Improved SSS translucency mode of VRayMtl
New implementation of the SSS mode that is faster to render and deals with faceting of low-poly objects. Again - on by default for new materials, but off for existing to keep the consistency. You need to switch the option manually in VRayMtl / Basic parameters / Illumination
VRayMtl: Add Thin Film rollout in VRayMtl
New additional layer for the VRayMtl. Good for doing soap bubbles and oil spills.
VRayTriplanarTex: "Use displaced surface" option in VRayTriplanarTex for diffuse
Ability of the V-Ray triplanar texture to work better with displaced surfaces by choosing the projection based on the original undisplaced points. This allows much easier setup of materials that use triplanar mapping for displacement as well.
And a lot more ..
Comment