Originally posted by datalost
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Hi, I've used Enmesh modifier in these two objects. One plane and one mesh with proper unwrap modifier and no smoothing groups. Why is this one deforming the pattern?
This is weird. I used VrayPattern Plugin in the past and it was really nice for creating some facade detaills. Hope this works in future builds.
Thanks in advanceYou may only view thumbnails in this gallery. This gallery has 1 photos.1 Photo
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Originally posted by emonimo View PostHi, I've used Enmesh modifier in these two objects. One plane and one mesh with proper unwrap modifier and no smoothing groups. Why is this one deforming the pattern?
This is weird. I used VrayPattern Plugin in the past and it was really nice for creating some facade detaills. Hope this works in future builds.
Thanks in advance
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Originally posted by emonimo View PostHi, I've used Enmesh modifier in these two objects. One plane and one mesh with proper unwrap modifier and no smoothing groups. Why is this one deforming the pattern?
Best regards,
Vlado
I only act like I know everything, Rogers.
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This might just be me I find it hard to tell from the Enmesh widget what the orientation will end up being on the enmeshed object, in particular as regards to rotating the widget to get a result I want. Might it be possible/useful to have some indicator on the widget as to which direction is going to be the normal from the object the enmesh is being applied to, e.g. one colored face or an arrow pointing out from the widget cube?
e.g. simplest example I can think of, I have a plane, I enmesh a cylinder onto it, I want it to look like a set of fence posts with the repeated cylinder pointing up and down in world space, but instead I get a stack of pipes with the cylinder pointing "out of" the plane along its normal. I can get what I want, but I have to guess what rotation of the widget will achieve it (as otherwise I end up with the cylinder horizontal rather than vertical). I find myself getting more confused the more complex the shape I am using as the object to be repeated
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Originally posted by tom_grimes View PostThis might just be me I find it hard to tell from the Enmesh widget what the orientation will end up being on the enmeshed object, in particular as regards to rotating the widget to get a result I want. Might it be possible/useful to have some indicator on the widget as to which direction is going to be the normal from the object the enmesh is being applied to, e.g. one colored face or an arrow pointing out from the widget cube?
e.g. simplest example I can think of, I have a plane, I enmesh a cylinder onto it, I want it to look like a set of fence posts with the repeated cylinder pointing up and down in world space, but instead I get a stack of pipes with the cylinder pointing "out of" the plane along its normal. I can get what I want, but I have to guess what rotation of the widget will achieve it (as otherwise I end up with the cylinder horizontal rather than vertical). I find myself getting more confused the more complex the shape I am using as the object to be repeated
We'll add some indicator to the gizmo.If it was that easy, it would have already been done
Peter Matanov
Chaos
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I'm really liking Enmesh! Below is an intricate transparent curtain I made for a project I'm working on at the moment. All parts of the curtain are made entirely out of 3D elements. With the help of Enmesh, I effortlessly covered the whole cloth surface with a patch from the curtain. According to the render stats tab, Enmesh had spawned 360,000 primitives, each made of 138,000 polygons. This makes 50 billion rendered polygons with ram usage of just 700 MiB (with the Bucket sampler). Props to the devs!! The curtain patch model took me less than an hour to make and then Enmesh did the rest. This would have not looked anywhere near as good for close-up shots or reacted the same way to lighting if I had made this with a texture. Not to mention it was SO much easier to edit the 3D model of the curtain patch than editing a texture both in terms of shape and material properties.
Last edited by Alex_M; 03-07-2022, 01:56 PM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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That's amazing.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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