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  • #46
    Hello cloth rendering by the fiber.
    Stunning stuff, i love it.

    The above test makes me wonder: would you think you could make the tiled patch smaller, and more detailed, adding stray cloth strands here and there?
    Would it change the look from afar, or just introduce noise?
    Also, did you use a vrayMtl or a hair shader for the fibers?
    Lele
    Trouble Stirrer in RnD @ Chaos
    ----------------------
    emanuele.lecchi@chaos.com

    Disclaimer:
    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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    • #47
      Originally posted by Alex_M View Post
      I'm really liking Enmesh! Below is an intricate transparent curtain I made for a project I'm working on at the moment. All parts of the curtain are made entirely out of 3D elements. With the help of Enmesh, I effortlessly covered the whole cloth surface with a patch from the curtain. According to the render stats tab, Enmesh had spawned 360,000 primitives, each made of 138,000 polygons. This makes 50 billion rendered polygons with ram usage of just 700 MiB (with the Bucket sampler). Props to the devs!! The curtain patch model took me less than an hour to make and then Enmesh did the rest. This would have not looked anywhere near as good for close-up shots or reacted the same way to lighting if I had made this with a texture. Not to mention it was SO much easier to edit the 3D model of the curtain patch than editing a texture both in terms of shape and material properties.
      It does look very nice! But in the close-up of the rendered curtain, it seems the height of the individual strands is skewed compared to the single patch you are feeding in. It kinda looks the same as having too much height on a displacement map.

      Click image for larger version  Name:	enmesh_01.JPG Views:	0 Size:	36.3 KB ID:	1153093
      https://www.behance.net/Oliver_Kossatz

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      • #48
        Thanks, guys. I really had fun making this.

        Originally posted by ^Lele^ View Post
        Hello cloth rendering by the fiber.
        Stunning stuff, i love it.

        The above test makes me wonder: would you think you could make the tiled patch smaller, and more detailed, adding stray cloth strands here and there?
        Would it change the look from afar, or just introduce noise?
        Also, did you use a vrayMtl or a hair shader for the fibers?
        Haha, indeed. One does wonder what the limits are here.
        The patch is entirely VrayMtl. No hair shaders. I haven't tried adding cloth strands since it wasn't needed in this case. Although I can see blankets, sweaters, hats, etc. benefitting by adding some hairs. For example, you could duplicate the mesh used for scattering, make it non-renderable and add a hair modifier to it to create hairs that poke through the enmesh to create this fuzzy hairs effect. I'm almost tempted to try it out.

        Originally posted by kosso_olli View Post

        It does look very nice! But in the close-up of the rendered curtain, it seems the height of the individual strands is skewed compared to the single patch you are feeding in. It kinda looks the same as having too much height on a displacement map.

        Click image for larger version Name:	enmesh_01.JPG Views:	0 Size:	36.3 KB ID:	1153093
        Good catch! This is already fixed.
        Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
        AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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        • #49
          Fantastic stuff. Is it still the plan to have this functioning in V-Ray GPU for the first release?
          Check my blog

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          • #50
            Originally posted by BBB3 View Post
            Fantastic stuff. Is it still the plan to have this functioning in V-Ray GPU for the first release?
            I don't remember any promises for the first release The official release is very near and there will be no time to do it for V-Ray GPU. Probably with Update 1.
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

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            • #51
              Originally posted by BBB3 View Post
              Fantastic stuff. Is it still the plan to have this functioning in V-Ray GPU for the first release?
              Hey Bertrand,

              V-Ray Enmesh support on GPU is planned, once V6.0 is out we will have a timeline for this feature. I will message here about this soon

              Best,
              Muhammed
              Last edited by Muhammed_Hamed; 07-07-2022, 08:56 AM.
              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

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