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  • new features still to come

    im not sure if this is "bad etiquette" to ask what else is coming as my first post... but, given i already have forestpack and vraypattern, and, in the case of forestpack at least, works amazingly, there is currently a (for my use cases) a certain lack of new features which would justify a whole number version increase... i was so sure version 6 would be the one with the killer new caustics system....

  • #2
    Well, you got the killer new caustic system with an update to 5... Any issues with that?
    https://www.behance.net/Oliver_Kossatz

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    • #3
      Originally posted by kosso_olli View Post
      Well, you got the killer new caustic system with an update to 5... Any issues with that?
      did we? did i miss it ?! there were a few months when i wasnt working, and before that a long job with no need for such features. thats just typical.. been waiting for something less fiddly, faster, and nicer looking for years and i go and miss the news.

      i shall have to go and have a play.

      excellent first Beta post, me.


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      • #4
        I have to say - I agree with the OP.

        Although there are some great new additions - this doesn't feel like a whole new version of Vray.

        I think the impetus to keep updating more and more to justify yearly subscriptions could end up alienating the user base - as well as fragmenting it.

        Not to mention the fact that there are still fundamental unsolved issues - like for me, fireflies when using depth of field or fog.
        http://www.jd3d.co.uk - Vray Mentor

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        • #5
          This is not the complete list. We are months apart from the official release and there will be new additions.

          As you can imagine V-Ray for 3ds Max tries to cover all industries that produce their content in Max. That means very different feature requests for quite various workflows and everybody thinks that their issues are the fundamental ones

          Give us time and keep reminding us what is important for you. The only way to a better V-Ray is through constructive feedback.
          Last edited by matanov; 09-05-2022, 10:29 PM.
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

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          • #6
            OK cool - thanks for the response.

            I just think it's fair to say that one thing we don't want is to drift into a situation where we are having too many full version upgrades.

            Our feedback covers all aspects

            Remember, Chaos is a company with huge customer loyalty!
            http://www.jd3d.co.uk - Vray Mentor

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            • #7
              We did some experiments with firefly removal which worked well but need a bit more research. We also looked into improved DOF sampling so that might be coming as well in a 6.x update.

              It is maybe worth pointing out that updates typically add quite a few things in between major versions

              Best regards,
              Vlado
              Last edited by vlado; 09-05-2022, 06:33 PM.
              I only act like I know everything, Rogers.

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              • #8
                Originally posted by vlado View Post
                We did some experiments with firefly removal which worked well but need a bit more research. We also looked into improved DOF sampling so that might be coming as well in a 6.x update.
                Also, adaptive bucket sampling already improved this a lot, as long as you do not use DR.
                https://www.behance.net/Oliver_Kossatz

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                • #9
                  Originally posted by vlado View Post
                  We did some experiments with firefly removal which worked well but need a bit more research. We also looked into improved DOF sampling so that might be coming as well in a 6.x update.

                  It is maybe worth pointing out that updates typically add quite a few things in between major versions

                  Best regards,
                  Vlado
                  The firefly thing is going to be interesting - I find max ray intensity will break light passes for comp so it'd be great to have an alternative there (or a fix to the current one!)

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                  • #10
                    I find max ray intensity will break light passes for comp
                    Hm, do you have an example? That should not be the case definitely.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #11
                      Oh, a feature I would love to see (as it's not been updated in a long, long time in max) is a decent batch renderer, with auto-naming functions, ability to turn layers on/off per shot, etc.
                      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                      www.robertslimbrick.com

                      Cache nothing. Brute force everything.

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                      • #12
                        Originally posted by kosso_olli View Post
                        Well, you got the killer new caustic system with an update to 5... Any issues with that?
                        I think I missed the memo on that one.
                        If you're talking about the caustic solver which is still in WIP then that certainly is no killer feature.
                        Replacing an outdated set of caustic settings with a new slightly worse workflow just to get "progressive" caustics is hardly worth the title of "killer new caustic system".

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                        • #13
                          Well, I hope one day vray gpu will render foam shader with scattering. It is like two and a half years it doesnt Wondering, will it ever?
                          I just can't seem to trust myself
                          So what chance does that leave, for anyone else?
                          ---------------------------------------------------------
                          CG Artist

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                          • #14
                            Originally posted by kosso_olli View Post

                            Also, adaptive bucket sampling already improved this a lot, as long as you do not use DR.
                            Holy shit this was a big one and seems to have been swept under the rug in the features announcement. For high res stills work on a high cpu core count PC, this is a game changer for render times.
                            Website
                            https://mangobeard.com/
                            Behance
                            https://www.behance.net/seandunderdale

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                            • #15
                              Originally posted by seandunderdale View Post

                              Holy shit this was a big one and seems to have been swept under the rug in the features announcement. For high res stills work on a high cpu core count PC, this is a game changer for render times.
                              This was in the last update for 5.2 already, it is not new for 6. Though I do hope it can be made to work with DR in 6.
                              https://www.behance.net/Oliver_Kossatz

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